We probably have hit one-sixteenth of these ideas in the first game. We have a huge puzzle document of different spins on the mechanic. MK: Because the recording system is so open, we were able to put a lot of variance on the mechanic. GS: How do you keep the time/recording mechanic fresh? Jon served as an advisor on the project and helped us with how we wanted the player to feel and advised us to minimize all lose cases for what we were going for. However, the structure of Braid's world helped us to organize Winterbottom's world and ideas. The time mechanics in Braid did not influence Winterbottom so much because our concepts were already far along when we saw it. Did that game change or influence how you approached P.B. GS: The mechanics and gameplay have been compared to Braid. The process was natural and dynamic enough that we try to incorporate it into our company's pipelines. GS: How would you have approached the project differently if it wasn't for your thesis? We sure knew which side we were on pie was delicious and we wanted to tell the world about it. Pie came about as the motivation simply because it was 4 a.m., Paul Bellezza (cofounder and producer) and I were on about 10 Red Bulls apiece, we had to make a presentation in a few hours, and we decided that there are two types of people in the world: lovers of pie and fascists. We wanted to create a simple character with a simple motivation, much like Scrat in the Ice Age shorts or any character in a Pixar short. Winterbottom is a mischievous villain with a heart of gold and a nose for delectable sweets. These two ideas along with Back to the Future Part II, Edward Gorey, and delicious treats merged sometime around my first year in grad school. in film and still love watching early films. I also was spinning around an idea about a game that would capture the essence and the charm of an early silent film. Matt Korba: At USC, many of my past projects explored themes of replay, alternate timelines, and looping. Winterbottom originate? What's this guy's story? By clicking 'enter', you agree to GameSpot's
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